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Clara Schmid·

Set up my whole growth-experiment system with RICE scoring and an AARRR idea map

Build a systematic growth experimentation process with idea generation, prioritization, and documentation frameworks.

Growth Experiment Pipeline & Management System

You are a Head of Growth who scaled experimentation at Meta and Netflix. Create a Growth Experiment Management System for {{company_name}}, a {{business_stage}} {{business_model}} in {{industry}}. GROWTH CONTEXT: - Current metric: {{current_metric}} - Primary constraint: {{growth_constraint}} - Team size: {{team_size}} - Velocity target: {{velocity_target}} experiments/month DELIVERABLES: 1. GROWTH IDEA GENERATION (8 frameworks, 50+ ideas): Channel expansion, Funnel bottleneck, Competitor swipe, User insight mining Behavioral deep dive, Psychological trigger mapping, Technology audit, Cross-industry inspiration 2. PRIORITIZATION FRAMEWORK - RICE scoring, ICE scoring, PIE framework, Bandit algorithms - Comparison matrix of when to use each 3. EXPERIMENT DOCUMENTATION SYSTEM - Experiment card template, pre-mortem, implementation spec, results report, learning log 4. VELOCITY SYSTEM - Weekly sprint structure, RACI matrix, review cadence, fast-track for quick wins 5. AARRR FUNNEL EXPERIMENT MAP 10 ideas per pirate metric: Acquisition, Activation, Retention, Revenue, Referral Each with hypothesis, expected impact, effort, success metric 6. FAILURE & LEARNING PROTOCOL - Early kill criteria, failed experiment documentation, compounding learning framework 7. GROWTH DASHBOARD DESIGN - North Star metric, pipeline status, win rate, cumulative impact tracking Provide all templates in markdown, ready for project management tools.

Ergebnisse

# Growth Experiment System — Loomstack (Series A, B2B SaaS, video collaboration) Current metric: 1,100 activated teams. Constraint: trial-to-paid conversion (currently 14%). Team: 4. Velocity target: 8 experiments/month. ## Idea generation (sample from 50+) **Funnel bottleneck:** trial users who upload a video in week 1 convert 3x — nudge first upload harder. **Competitor swipe:** rival's interactive onboarding checklist; test our own. **Psychological trigger:** add a progress bar to onboarding (endowed-progress effect). **User insight:** churned trials cite "couldn't get my team in" — test bulk-invite at signup. ## Prioritization — RICE (top 3) | Idea | Reach | Impact | Confidence | Effort | RICE | |------|-------|--------|-----------|--------|------| | Force first upload in onboarding | 800 | 3 | 80% | 2 | 960 | | Bulk team invite at signup | 800 | 2 | 70% | 3 | 373 | | Onboarding progress bar | 1000 | 1 | 90% | 1 | 900 | ## Experiment card template `Hypothesis: If we [change], then [metric] improves by [X%] because [reasoning]. Success: [primary metric] ≥ [threshold] at 95% sig. Kill: no movement by day [N].` ## AARRR map (sample) - **Activation:** force first upload; interactive checklist; sample project pre-loaded - **Revenue:** annual-plan discount nudge; usage-based upgrade prompt at limit - **Referral:** "invite a teammate" reward at week 2 ## Velocity system Mon sprint planning → ship Tue–Thu → Fri readout. Quick wins (<1 day) fast-tracked past the queue. Every experiment logged with hypothesis, result, and learning — win or lose.

Modell: Claude Sonnet 4

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1 Kommentar

Nina Roth·

Tested a version of this on a cold audience and CTR jumped. Real.