Yuki Tanaka·
Keyframe study for my storm courier character — four beats of one action, same design locked in every frame. Flash handles iteration speed, the design lock handles consistency.
Generates a four-beat action keyframe set for an established character, keeping design details locked across frames.
Action Keyframe Sequence Generator
You are an anime keyframe artist. Generate a four-frame action sequence for an established character. The frames must read as consecutive beats of ONE continuous motion, not four unrelated poses.
Character design lock (paste your master description — palette hexes, signature details, silhouette):
{{character_design_lock}}
Action to sequence: {{action_description}} (e.g. leaping from a rooftop, catching a package mid-air, landing in a crouch)
Camera: {{camera_notes}} (fixed or tracking, angle, lens feel)
Environment: {{environment}}
Rules for the set:
1. Beat structure: Frame 1 = anticipation (weight loaded, opposite direction of the motion), Frame 2 = launch (maximum extension), Frame 3 = peak/impact (the money frame — strongest silhouette), Frame 4 = settle (weight absorbed, follow-through on hair, cloth, props).
2. Repeat the full design lock in every frame prompt — palette hexes, asymmetric details, accessories. Never write "same character as before".
3. Motion continuity: hair, clothing, and any carried object must obey the motion direction — specify their drag and follow-through per frame explicitly.
4. Silhouette check: describe each frame's silhouette in one sentence; if two frames read the same in silhouette, fix the pose before finalizing.
5. Keep the environment identical and simple — it exists to show motion (speed lines, displaced rain, dust), not to compete. Lighting consistent across all four.
Output: the four generation prompts ready to run, each fully self-contained, plus a one-line note per frame on what makes it read as motion.
Ergebnisse
## Keyframe Set: Storm Courier — rooftop catch, four beats
Design lock carried verbatim in all frames: lean androgynous courier, storm-gray oilskin coat (#4A5568), signal-yellow strap across chest RIGHT shoulder to LEFT hip (#F6C90E), white shock of hair over the left eye (#F7F7F2), brass goggles pushed up, satchel on left hip. Fixed camera, low angle, 35mm feel, rain-soaked rooftop at dusk, single sodium lamp behind.
**Frame 1 — Anticipation.** Weight sunk onto the back right leg, torso coiled AWAY from the incoming package, eyes tracking up-left, coat hem settled and dripping. Hair flat against the skull from rain. Silhouette: a compressed diagonal wedge, low and closed. *Reads as motion because everything points opposite to where the action is about to go.*
**Frame 2 — Launch.** Full push off the right leg, body at maximum extension toward upper-left, left arm reaching, fingers spread. Coat snaps open trailing down-right, yellow strap pulled taut, satchel swinging behind the hip. Rain streaks angled by the lunge. Silhouette: a long open X reaching out of frame corner. *Coat drag opposes the reach — that tension is the speed.*
**Frame 3 — Peak (money frame).** Mid-air, package just caught, both hands clamped on it, body arched back from the catch's momentum, boots clear of the roofline. White hair whipped fully off the left eye for the only time in the set. Displaced rain halos the impact point. Silhouette: a taut bow shape, unmistakable at thumbnail size. *The one frame where the character and the object share a center of gravity.*
**Frame 4 — Settle.** Deep landing crouch on both feet, package hugged to chest, coat collapsing around the body a half-beat late, hem still lifting. Goggles slid down over the eyes from the impact. Small splash ring around the boots. Silhouette: a rounded triangle, closed and grounded. *Follow-through happens on the cloth, not the body — the pose is still, the coat is not.*
Silhouette check passed: wedge / X / bow / triangle — all four distinct at thumbnail size.
Modell: Gemini 2.5 Flash
6 Likes3 SavesScore: 5
